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− | | '''Cost''' || |
+ | | '''Cost''' ||$2000 |
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| '''Effect''' || Transport takes you to and from [[The Bazaar|the bazaar]] below [[Midgard]]. You will not be able to leave until either all debts are cleared and unpurchased merchandise dropped, or all the [[Traders (Bazaar)|traders]] are dead. |
| '''Effect''' || Transport takes you to and from [[The Bazaar|the bazaar]] below [[Midgard]]. You will not be able to leave until either all debts are cleared and unpurchased merchandise dropped, or all the [[Traders (Bazaar)|traders]] are dead. |
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| '''Notes''' || |
| '''Notes''' || |
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+ | Only one scroll of transport can be created in a game. They spawn rarely, and can only be written by a level 36 sage. |
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+ | There is a second type of scroll of transport that is created when you wish for a "scroll of transport". It has the same effects as a scroll of pure evil, and can only be identified by trying to sell it (it's worth $12). Those scrolls are just relabelled scrolls of pure evil in the same way that the "blue stars" are relabelled shurikens. |
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Revision as of 16:19, 7 April 2014
Blessed scrolls cost $250 more, and cursed cost $250 less (down to 1), than the base cost.
Alliance
Cost | |
Effect | Causes creatures immediately next to you to become friendly. |
Blessed | Causes creatures immediately next to you to fight by your side. |
Cursed | Angers nearby creatures. |
Confused | |
Notes | Powerful monsters are not affected by alliance. |
Blessing
Cost | $500 |
Effect | Alters the condition of items in the following ways:
|
Blessed | Raises bonuses by 2 points. (Does not cause a cursed item to become blessed.) |
Cursed | Decreases bonuses and reduces quality of scrolls and potions. Nothing, however, is hexed. |
Confused | All potions and scrolls in your pack have a 60% chance of being blessed (or cursed, if the scroll of blessing is cursed). |
Notes | When unidentified, may at first be mistaken for destruction, recharging, identification, or enchantment, if these are not already known, due to the prompt "Empower which item?". |
Cartography
Cost | $300 |
Effect | Maps your current region. |
Blessed | Shows the location of all traps on the level. |
Cursed | Unmaps the region. |
Confused | Confuses you. |
Notes |
Destruction
Cost | $5 |
Effect | Destroys one item from your pack, as you choose. |
Blessed | |
Cursed | |
Confused | Every item you possess is either destroyed or damaged in some way. |
Notes | When unidentified, may at first be mistaken for blessing, enchantment, recharging, or identification, if these are not already known, due to the prompt "Empower which item?". |
Dispel Hex
Cost | |
Effect | Removes hexes from every item in your pack. |
Blessed | |
Cursed | |
Confused | Hexes every item in your pack. |
Notes |
Enchantment
Cost | |
Effect | Affects the main classes of items in the following way:
|
Blessed | Adds 10-15 to bonuses. |
Cursed | Adds 1-5 to bonuses. |
Confused | |
Notes | When unidentified, may at first be mistaken for destruction, blessing, recharging, or identification, if these are not already known, due to the prompt "Empower which item?". |
Extinction
Cost | |
Effect | Exterminates entire races of beings. Extincting your own race ends your life. If humans are chosen and the reader is not human, all human monsters will be eliminated (berserker, summoner, magician, etc.). |
Blessed | |
Cursed | |
Confused | Either brings a previously exterminated race back to life, or creates an arbitrarily-named monster that will have characteristics drawn from all existing monsters. If no races have been exterminated and the arbitrary monster has been created and another extinction scroll is read, you will perish. |
Notes | Destroying races always decrements the reader's morality rating, and calls forth a ranger. Names of races can be specified in either singular or plural format (example: gnome or gnomes). Some races cannot be destroyed. |
Flame
Cost | |
Effect | Always harms the non-fire resistant reader. |
Blessed | Raises your maximum hit points, if you aren't fire-resistant. |
Cursed | Lowers your maximum hit points, if you aren't fire-resistant. |
Confused | Damages non-fire resistant monsters immediately near you. |
Notes |
Identification
Cost | $100 |
Effect | Makes the nature of any item you choose known to you. |
Blessed | All items in your pack become identified. |
Cursed | |
Confused | Your own identity is lost for all time. You will only be known as "Unknown" for the remainder of your existence. |
Notes | When unidentified, may at first be mistaken for destruction, enchantment, recharging, or blessing if these are not already known, due to the prompt "Empower which item?". |
Knowledge
Cost | |
Effect | Gives you knowledge of some skill or power. |
Blessed | |
Cursed | |
Confused | |
Notes | Once you have learned the appropriate skill for your character class, the skill or power will be chosen randomly, unless you are wearing the helm of knowledge. |
Lava Strike
Cost | $585 |
Effect | Summons lava from the heavens in a three square radius around you. |
Blessed | |
Cursed | |
Confused | Blue rocks rain down on your head, doing 20-40 HP of damage. |
Notes |
Pure Evil
Cost | |
Effect | Blinds you for 400-500 turns, decrements your morality, and has one of the following effects:
|
Blessed | Darkens every room on the level. |
Cursed | Destroys all yours possessions. |
Confused | Summons denizens. |
Notes | Pure evil never identifies itself when read, and it addles you too much for you to annotate it. It can accidentally be read over and over until it is identified before it is read. |
Recall
Cost | |
Effect | Take yous to the last location where a set recall spell was cast. This spell is learned as a conjurer. If no spell has been cast, you will return to the village. |
Blessed | |
Cursed | |
Confused | |
Notes | Reading recall is deadly in the bazaar. The bazaar's magic force field acts as a scrambler for the recall magic, teleporting chunks of you throughout the universe. |
Recharging
Cost | $1000 |
Effect | Adds charges to wands. It can also be used to revitalize a worn-out barbed whip or wooden flute. |
Blessed | Adds one charge to a wand of wishing. |
Cursed | |
Confused | Sucks all the charges out of your wands and drains the submission power from barbed whips. |
Notes | When unidentified, may at first be mistaken for destruction, blessing, enchantment, or identification, if these are not already known, due to the prompt "Empower which item?". |
Summoning
Cost | |
Effect | Summoning calls powerful beings to your aid from another dimension. All five are relatively similar, with each one having their own special characteristics (click the link to get expanded information on each):
|
Blessed | |
Cursed | |
Confused | Either sends every non-powerful monster away from the current level (93% chance), or summons a grey terror (7% chance). |
Notes |
Switch Bodies
Cost | |
Effect | Searches a level for the most powerful being and puts you in that being's body while putting the being in your body... with all of your possessions. If the reader is the most powerful being, or there is no being nearby, transfer will not occur. |
Blessed | |
Cursed | |
Confused | Switches your body with the weakest being in the area. |
Notes |
Time Stop
Cost | |
Effect | Halts the flow of time for the entire universe, with the exception of you, for 10-30 turns. |
Blessed | Halts the flow of time for 100-126 turns. |
Cursed | Halts you for 10-30 turns, while the rest of the universe continues moving forwards. |
Confused | Catapults you through time -- around 19000-20000 turns. |
Notes | Only humans can step outside of time. You gain no effect from this scroll if you're not human.
Time stop is ineffective in the bazaar and Mimer's Well. If read in Mimer's Realm, Niflheim, Jotenheim, Nidavellir, the armory, Asgard, the ocean, on Bifrost, or at the River Gioll, a magic gate will open and any of the following may appear:
|
Transport
Cost | $2000 |
Effect | Transport takes you to and from the bazaar below Midgard. You will not be able to leave until either all debts are cleared and unpurchased merchandise dropped, or all the traders are dead. |
Blessed | |
Cursed | |
Confused | |
Notes |
Only one scroll of transport can be created in a game. They spawn rarely, and can only be written by a level 36 sage. There is a second type of scroll of transport that is created when you wish for a "scroll of transport". It has the same effects as a scroll of pure evil, and can only be identified by trying to sell it (it's worth $12). Those scrolls are just relabelled scrolls of pure evil in the same way that the "blue stars" are relabelled shurikens. |
Trap Generation
Cost | $50 |
Effect | Makes traps around you to ensnare attacking hordes of monsters. |
Blessed | |
Cursed | |
Confused | Destroys all traps on the current level. |
Notes |
Traveling
Cost | $215 |
Effect | Teleports you elsewhere in the area. |
Blessed | Allows you to choose your destination. |
Cursed | |
Confused | Whisks you to a random location in the universe. |
Notes |
Twelve Gates
Cost | $15 |
Effect | Summons creatures. |
Blessed | |
Cursed | |
Confused | Gold appears around you, accompanied by several wiers. If a scroll of transport has been created, the gold will not appear. If you read twelve gates while confused in the Bazaar, it will create blue wisps. |
Notes | Only one scroll of transport (above) is created per game. Therefore, reading this scroll while confused can be used to determine if it has already been created and overlooked. |
Wonder
Cost | $1000 (b) |
Effect | One of several events occurs:
|
Blessed | Transforms you into a powerful creature, only if the "polymorph" option is chosen. |
Cursed | Transforms you into a weak creature, only if the "polymorph" option is chosen. |
Confused | Creates a river through the level. |
Notes |