Anxarcule | |
---|---|
State | hostile |
Known region(s) | Niflheim |
HP | 899-1295 |
AC | -62 |
Speed | 32 |
To-hit | -127 |
# of attacks | 3 |
Damage base | 162-270 |
Special att/def | none |
Ray Resistances | fire, stoning |
Ray Absorbs | all rays |
Wand cancels | none |
Corpse value | n/a |
Description[]
Anxarcule is the second-most powerful demon and occupies the eastern section of Niflheim. Among his many lethal powers are:
- the ability to teleport to your location
- the consumption of your legs
- the theft of your weapon for his own use
- the summoning of your double
Rays and magical breath cause Anxarcule to grow stronger.
Strategy[]
To destroy Anxarcule, you must be very powerful, speed up to maximum speed, and bring a variety of weapons to wield. Wield a worthless item to start. Attack Anxarcule with thrown weapons while discovering his cycle of attack. If you can determine when he will not receive an attack, wield a powerful weapon for that turn and strike him. Then return to a worthless weapon. If you cannot tell when he will not receive an attack, use all of your powerful weapons, wielding the next most powerful after he steals your current one.
If a double is made, it should not be fought, for it will have your equivalent fighting power.
If you are wearing crystal gloves, you should never wield a weapon against Anxarcule, but you will need to watch for doubles.
Wear the war vest or drink a blessed potion of curing to restore your legs.
Trivia[]
Strangely, even though the summoned double does return the player's name when looked upon (with the LOOK command), it is always given a sprite almost identical to that of the phantom asp regardless of the player's state (observed in Ragnarok).