Like many roguelikes, in Ragnarok there is always the danger of death.
Some things can kill you instantly before you have a chance to react. Thankfully, most of them are easy to avoid with a little practice.
Many monster attacks have a chance to give you a debuff that can instantly kill you if unnoticed. Pay special attention when fighting one of these monsters.
|Basilisk||Petrification||eat a clay lump if stiffening|
|Cockatrice||Petrification||eat a clay lump if stiffening|
|Corpse||rotting disease||any potion of curing|
|Gorm||Impregnated||blessed potion of curing|
|Iridorn||Beheading||wear a gorget|
|Minion||stun attack||Can only be used if 4+ minions surround you. Fight them in a hallway.|
|Phantom Asp||poison attack||Has a chance of instadeath even with poison resistance! Extinct them, kill from range, or wear the war vest|
|Preden||Feverish||any potion of curing|
|Ranger||stun attack||Get an AC of -40 or better before fighting them.|
|Red Ooze||Engulfing||Never attack hand to hand. Carry a wand of ice (and shoot yourself if engulfed).|
|Vanisher||Vanishing from existence||no remedy! Read a scroll of extinction to avoid meeting one|
|Watery Form||drown attack||Created from animated terrain; Hela's spells can make one or you may create them by accident when terraforming near water. Flee immediately, because you can't extinct them!|
If it sounds like a dumb idea, it probably is. Here are some items that can kill you.
|potion of contamination||degeneration||Don't drink them! If you do by accident, use blessed curing.|
|potion of venom||poisoning||Don't drink them! If you do by accident, use blessed curing.|
|scroll of extinction||Don't read while confused, and don't extinct humans if you are one!|
|scroll of pure evil||might send you to Niflheim||Don't read unidentified scrolls arbitrarily, unless desperate.|
|wand of death||very long and bouncy death ray||Only use outdoors, or if you are wearing a mirror shield|
|wand of polymorph||used on yourself||Chance of polymorphing into something worthless like a retchweed. Wield (not carry) a wand of restoration when messing around.|
It's dangerous to go alone! Take this.
|Phase Trap||teleports you to a 1x1 room||Bring a pickaxe, or a wand of tunneling, or a method of teleportation|
|Water Trap||closes the doors of the room and fills it with water||Bring Skidbladnir and a method of teleportation|
|Quicksand Trap||changes floor to quicksand||Bring a grappling hook (the first shop always has one)|
|Stairs destroyed||e.g. from moleman rubble||use dimension travel, glass ocarina, or obtain Lazlul's Rope and zap a wand of tunneling upward|
Don't eat any of the following dead creatures:
High Damage EnemiesEdit
Note that almost everything in Niflheim hits like a truck; they are not included in this list. This list is about nasty surprises you might find sooner.
|Monster||Where?||Notes / Remedy|
|Breleor||Chaos||Super high melee damage (1000+). Try not to spend more than 1 turn in chaos if using the glass ocarina.|
|Draugr||Nidavellir / Grynr / Chaos||High melee damage(200+). Having -350 AC is valuable if you have not been pumping CON. Eat their corpse to avoid fast respawns.|
|Knell Bird||Jotenheim / Mimir||Can attack at short range for ~150 armor-ignoring dmg|
|Jormungand||Ocean (far edge of world)||Don't go there. There's nothing useful to be found.|
|Lorkesth||River Gioll (north of Slaeter's)||There's no need to approach the river until you are ready to visit Niflheim. Plan on -150 AC or better.|
|Scyld||Underground||Just leave if you meet him and don't have the green stone yet. He has a shockwave attack with very variable damage (1-999).|
|Vidur||Vidur's Temple (30m)||Kill the NPC adventurers when given the option, to avoid this fight|
|Zardon||Underground (20-30m) or outer rivers||Can attack for 50-70 armor-ignoring damage at full map range and give deafening sound effects. Use disperser helm to block, or extinct them.|