Like many roguelikes, in Ragnarok there is always the danger of death.
Some things can kill you instantly before you have a chance to react. Thankfully, most of them are easy to avoid with little practice.
Diseases and DisordersEdit
Many monster attacks have a chance to give you an effect or disease that can kill you if gone unremidied. Pay special attention when fighting one of these monsters.
|Sentinel, Basilisk, or Cockatrice||Petrification (turning grey)||Eat a clay lump if stiffening, gain immunity from a wonder scroll/dead hel dragon|
|Corpse||Rotting skin||Any potion of curing|
|Gorm||Impregnated||Blessed potion of curing|
|Preden||Feverish||Any potion of curing|
|Vanisher||Fading from existence||No remedy! Read a scroll of extinction to avoid meeting one|
Instant Death EffectsEdit
|Iridorn||Beheading||Always wear a gorget|
|Phantom Asp||poison bite||Has a chance of instadeath even with poison resistance! Extinct them, kill from afar, or wear the war vest|
Grabbed or engulfed by a monsterEdit
In addition to each monster's respective strategies, see tips below table for escaping a monster's grasp.
|Bloodslug||Bite of disease||See below|
|Elle Giant||Crushing||See below|
|Giant Squid||Crushing||See below|
|Hill Giant||Crushing||See below|
|Ivy Creeper||Crushing||Never Melee. See below|
|Pyrta Ath||Smothering||Never melee. See below|
|Red Ooze||Engulfing Burn||Never melee. Zap it with a wand of ice (zap yourself if engulfed).|
|Watery Form||drown attack||Animated water; Hela's spells can make one or you may create them by accident when terraforming near water. Flee immediately, because you can't extinct them!|
If a monster grabs/engulfs you, escape by:
- Zapping the monster with displacement or polymorph
- Teleporting yourself with a wand of displacement, scroll of traveling or ring of relocation
- Taming the monster with a scroll of alliance, scroll of wonder, the skill of taming, or a barbed whip
- Phasing via a potion of phasing or the amulet of ethereality
- Immobilizing the creature with a wand of sleep or a net
- leave the level through magical means
|Minion||stun attack||Can only be used if 4+ minions surround you. Fight them in a hallway.|
|Ranger||stun attack||Get an AC of -40 or better before fighting them.|
If it sounds like a dumb idea, it probably is. Here are some items that can kill you.
|potion of contamination||degeneration||Don't drink them! If you do by accident, use blessed curing.|
|potion of venom||poisoning||Don't drink them! If you do by accident, use blessed curing.|
|scroll of extinction||Don't read while confused, and don't extinct humans if you are one!|
|scroll of pure evil||might send you to Niflheim||Don't read unidentified scrolls arbitrarily, unless desperate.|
|wand of death||very long and bouncy death ray||Only use outdoors, or if you are wearing a mirror shield|
|wand of polymorph||used on yourself||Chance of polymorphing into something worthless like a retchweed. Wield (not carry) a wand of restoration when messing around.|
It's dangerous to go alone! Take this.
|Phase Trap||teleports you to a 1x1 room||Bring a pickaxe, or a wand of tunneling, or a method of teleportation|
|Water Trap||closes the doors of the room and fills it with water||Bring Skidbladnir and a method of teleportation|
|Quicksand Trap||changes floor to quicksand||Bring a grappling hook (the first shop always has one)|
|Stairs destroyed||e.g. from moleman rubble||use dimension travel, glass ocarina, or obtain Lazlul's Rope and zap a wand of tunneling upward|
Don't eat any of the following dead creatures:
High Damage EnemiesEdit
Note that almost everything in Niflheim hits like a truck; they are not included in this list. This list is about nasty surprises you might find sooner.
|Monster||Where?||Notes / Remedy|
|Breleor||Chaos||Super high melee damage (1000+). Try not to spend more than 1 turn in chaos if using the glass ocarina.|
|Draugr||Nidavellir / Grynr / Chaos||High melee damage(200+). Having -350 AC is valuable if you have not been pumping CON. Eat their corpse to avoid fast respawns.|
|Knell Bird||Jotenheim / Mimir||Can attack at short range for ~150 armor-ignoring dmg|
|Jormungand||Ocean (far edge of world)||Don't go there. There's nothing useful to be found.|
|Lorkesth||River Gioll (north of Slaeter's)||There's no need to approach the river until you are ready to visit Niflheim. Plan on -150 AC or better.|
|Scyld||Underground||Just leave if you meet him and don't have the green stone yet. He has a shockwave attack with very variable damage (1-999).|
|Vidur||Vidur's Temple (30m)||Kill the NPC adventurers when given the option, to avoid this fight|
|Zardon||Underground (20-30m) or outer rivers||Can attack for 50-70 armor-ignoring damage at full map range and give deafening sound effects. Use disperser helm to block, or extinct them.|