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Wielded weapons[]

Compiled from File:HB WHOLE.PDF, the Ragnarok Strategy Guide.

The following weapons are listed in order of desirability and ability to inflict damage.

"Base DPS" is the expected damage per turn, ignoring any bonuses, meaning a base to hit% of 50%. The BaseDPS is calculated as:

(50% + tohit%) * (mean damage)
Icon Weapon Comments Hit% Dam Low Dam High Base DPS
Scythe Hela's Scythe (Artifact) +100 60 360 315
Mimming Mimming (Quest Artifact Req 30 STR and 30 EXP +87 41 215 175
Gungnir Gungnir (wielded) (Quest Artifact) Req 35 STR and 35 EXP +93 34 150 132
Mjollnir Mjollnir (wielded) (Quest Artifact) Req 20 STR and 20 EXP. Returns when thrown +75 29 105 84
Runesword runesword Crafted by blacksmith +45 18 45 30
Katana katana +10 hit% and +10 dmg when wielded by weaponmaster +10 13 25 11
Ragicn viking Katana katana (weaponmaster) +10 hit% and +10 dmg when wielded by weaponmaster (excluding regular weaponmaster bonus) +10 23 35 17
Trident trident +0 8 31 10
War hammer war hammer +5 11 20 9
Battle axe battle axe +6 7 22 8
Barbed whip barbed whip Chance to render weaker targets non-hostile +3 10 20 8
Ivory staff ivory staff +21-30 damage to undead +10 6 20 8
Ivory staff Mon corpse ivory staff (vs undead) +21-30 damage to undead +10 27 50 23
Phaseblade phaseblade +65% to hit and +12 dam when phasing (and penalty -40 hit% and -4 dam) +3 4 16 5
Phaseblade phaseblade (phasing) +65% to hit and +12 dam when phasing (and penalty -40 hit% and -4 dam) +28 12 24 14
Silver sword silver sword Instantly kills werewolves +5 5 19 7
Silver sword Mon werewolf silver sword (vs werewolf) Instantly kills werewolves (max HP of werewolf is 45) +5 45 45 25
Sai sai +10 hit% and +10 dmg when wielded by weaponmaster. Chance to maim, reducing number of enemy attacks until stopping all attacks. +0 4 13 4
Ragicn viking Sai sai (weaponmaster) +10 hit% and +10 dmg when wielded by weaponmaster (excluding regular weaponmaster bonus). Chance to maim, reducing number of enemy attacks until stopping all attacks. +10 14 23 11
Spear spear (wielded) +4 5 8 4
Mace mace +5 2 8 3
Black sword black sword (Cursed) Damages you instead of enemy +0 -30 -240 -68
Crystal gloves crystal gloves (Artifact) Wielding no weapon gives +50 to hit% and +40 to dam +45 42 44 41
None -5 2 4 1

Thrown and fired weapons[]

Compiled from File:HB WHOLE.PDF the Ragnarok Strategy Guide.

Repeated use of arrows, bolts, spears, knives, shurikens, and boomerangs increases the adventurer's ability to hit and damage.

Icon Weapon Hit% Dam Low Dam High
Long bow Arrow long bow/arrow + 15 + arrow bonus + long bow bonus 1 + bow bonus 10 + (arrow skill / 20) + bow bonus
Crossbow Bolt crossbow/bolt + 25 + bolt bonus + xbow bonus 1 + xbow bonus 20 + (xbow skill / 10) + xbow bonus
Shuriken shuriken + 25 + (bonus x 5) 10 27 + (shuriken skill / 50) + (bonus x 4)
Boomerang boomerang + 9 + (bonus x 3) 1 7
Spear spear (thrown) + 8 + (bonus / 3) 5 28 + (spear skill / 20) + bonus
Net net + 15 - distance + (bonus x 3) 0 0
Flask flask + 75 + (bonus x 3) 21 60
Black gem black gem + 150 101 250
Gungnir Gungnir (thrown) ? 41 110 + (spear skill / 3)
Mjollnir Mjollnir (thrown) ? 21 60
Knife knife + 5 + bonus 1 5 + (knife skill / 10)
Other + (bonus x 3)

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