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* Grants a chance to "wound" attacked enemies for 21-35 bonus damage. |
* Grants a chance to "wound" attacked enemies for 21-35 bonus damage. |
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Revision as of 20:21, 29 December 2015
You can view your abilities by hitting C or by clicking the Self button.
Wearing the helm of knowledge significantly increases the chance that Identification, Telepathy, and Swimming will be selected by the scroll of knowledge.
Ability | Source | Description |
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Acute senses |
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You can see invisible monsters. |
Identification | read a scroll of knowledge |
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Levitation |
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You hover just slightly above the terrain, thus avoiding most traps and obstacles. |
Music | drink an alchemist potion |
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Sixth sense | eat a dead anssk | Causes a secondary bundle of nerves to grow parallel to the optic nerve. If you're blinded somehow, this alternate link-up will allow for limited "sight". |
Swimming | reading a scroll of knowledge | Allows you to:
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Telepathy | read a scroll of knowledge | The ability to sense other minds, thus knowing the positions of hostile creatures before they are inadvertently discovered. |
Throwing skills | successfully using the related weapon (increases per successful usage) | Practicing with each type of throwing/shooting weapon increases accuracy and power. See the Weapons page for exact values. |
Weaponmaster |
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