You can view your abilities by hitting or by clicking the Self button.
Unlike Powers and Skills, abilities are passive (active all the time) without needing an initiation by the player. They are generally known to 'fill the gaps' or 'fulfill a player's needs' throughout the game.
Wearing the helm of knowledge and/or blessing the scroll significantly increases the chance that Identification, Telepathy, and Swimming will be learned next.
|Ability||Best Acquisition||Alternative Acquisitions(and Restrictions)||Description|
|Acute senses||eat orange powder urn (10% chance)||wear a ring of third sight||You can see invisible monsters.|
|Identification||read a knowledge scroll||n/a||Passively identifies any item you see(delusion rings included) with its quality, even if hit by pale mosses.|
|Levitation||read a scroll of knowledge||polymorph into a flying creature||You hover just slightly above the terrain, thus avoiding most traps and obstacles.|
|Music||drink an alchemist potion||Allows indefinite use of wooden flutes and choice of destination when using a glass ocarina in chaos.|
|Sixth sense||eat a dead anssk||Causes a secondary bundle of nerves to grow parallel to the optic nerve. If you're blinded somehow, this alternate link-up will allow for limited "sight".|
|Swimming||read a scroll of knowledge|| Allows you to:
|Telepathy||read a scroll of knowledge||The ability to sense other minds, thus knowing the positions of hostile creatures before they are inadvertently discovered. Use the look command(l) on the exact location of a monster to have its full name regardless of distance.|
|Throwing skills||successfully using the related weapon (increases per successful usage)||Practicing with each type of throwing/shooting weapon increases accuracy and power. See the Weapons page for exact values.|
|Weaponmaster||read a scroll of knowledge||reach viking level 9 or polymorph into a swordsman||